Escape from Tarkov — system analysis from ANCIENT Full
ANCIENT Full disassembles Tarkov into mathematical models. The exact damage formulas are analyzed, taking into account ammo, armor, and distance, loot spawn algorithms for optimal farming, and ballistics parameters. This is not an intuition, but an engineering approach, where every decision is based on accurate calculations. Tarkov becomes a predictable system, and victory is the result of mathematical calculation.
Functions AIMBOT
Enable Aim Key Draw Crosshair Crosshair Color Draw FOV Dynamic FOV FOV Color FOV Value Max Distance Target Selection Closest to Crosshair Closest by Distance Lowest Health Bones
Head Neck Stomach Pelvis Legs Target Role
Bot Scav PMC Boss Team
Add teammate Visible only Features
Smart Bone Priority Rage / Legit / Limbs Bone Tremble Instant Hit Target Lock Force Bone Prediction Appearance
Target Marker Snapline Target Color Bullet Tracers VISUALS
Players Box Skeleton Name Distance Weapon Health Chams Bots Same features Scavs Same features Bosses Same features Teammates Same features QUESTS
Instant Plant EXFILS
Enable Distance Color TRANSITIONS
Enable Distance Color HUD
Ammo Counter Fire Mode OOF Arrows Size Radius Hits Hit Log Hit Sound RADAR
Radar Size Distance Scale WORLD
Weather Wind Rain Fog LOOT
Loot ESP Price Filter Distance Categories Presets CONTAINERS Military Medical Valuable Common Stash Dead Body Computer MISC
Movement Infinity Stamina High Jump No Inertia Weapon No Recoil No Sway Instant ADS Inventory Loot Through Walls Extended Reach Other
Thermal Thirdperson Zoom Free Camera CONFIGS
Create Load Import Export Delete SETTINGS
Language FPS Lock